Just a week left to pledge support for Shroud of the Avatar

There’s just a week left in the Kickstarter fundraising for Shroud of the Avatar. If you haven’t pledged anything yet, scrape together a few bucks by rifling through the couch or skip that crazy expensive coffee for a day or two and give Lord British a couple of coins for the effort. I’m incredibly excited over this project not only for the nostalgia of bringing back one of the greatest games ever made, but this is quite literally about watching a game get built from the ground up. Garriott is taking input from players so there will be forums to discuss it’s progress, alpha builds, tangible items like maps and manuals, we’ll get to see the art and story develop over time, we’ll get to watch the system develop and have an impact on it’s mechanics as well as go along for the ride on what could be "the next big thing". Garriott has huge plans for this game so […]

Last decade’s nerd is today’s mainstream gamer

I’ve been watching some of these interviews with Richard Garriott as he talks about Shroud of the Avatar and he made a very interesting point about computers and gaming. When I was a teen and first started working on computers and playing games, it wasn’t considered a cool thing to do. In fact people like me were shunned for our activities. Nerd was used as a badge of shame. And heaven forbid someone mention D&D. That was the devil’s work and playing such things was akin to open a portal to Hell itself! D&D was mind control turning our young into Satan’s minions. Now, D&D, gaming and computers are multi-billion dollar industries. People now play computer games professionally. There are tournaments for just about every game imaginable. D&D has become common place and games like Diablo sold millions of copies because of it. People spend paychecks and build entire rooms around the concept of playing games on an Xbox. It’s […]

A Question of Virtue

I thought was an interesting video where Richard Garriott relates how he approaches the Virtues from Ultima. It’s not simply a matter of right and wrong, but varying degrees of right and wrong, good and bad. In this little snippet, Richard relays a tale of Olive Oil trying to cross a river to see Popeye and how she deals with the obstacles that are put in her way. In this story everyone makes a mistake and there is bad judgment all around, but in overall scheme who is worse? Is it worse to break a promise rather than not helping a friend? Is it worse to take advantage of someone when there is no reason? Interesting dilemma. https://www.youtube.com/watch?v=xW8toQLEFNo&feature=player_embedded

What’s the point of Pets in games like Shroud of the Avatar?

Perhaps I don’t understand, but what’s the point of "Pets" and "taming" in games like Shroud of the Avatar? I know that games like World of Warcraft have these and it seems to be quite a big deal. Do you ride them to cover more distance? Do they help you do battle? Are they just an amusement, something to play with inside of the game as a distraction? SotA has made a big deal about this being one of their stretch goals, but it really doesn’t make any sense to me. How does this make the game more entertaining or enjoyable? And while we’re on the subject, when did adding seasons become a stretch goal? Considering the technology and scope of this game, seasons would be a given. I don’t think we need to run around building snowmen or avoiding puddles, but weather has been in games for years. Unless there is something quite new and magical planned, I’m not […]